New friendslop just dropped

Hey, readers. As I write this, I’m trying to figure out what game to play with a friend as we catch up tonight. I’m eyeing Crashout Crew from Aggro Crab, but I’m being pointed toward a recent release called Meccha Chameleon, a hide-and-seek game where you paint yourself to try to blend in with the environment.

Unsurprisingly, it’s already a hit on Steam. Let’s call it another “friendslop” game in the vein of Lethal Company and Peak—something affordable, streamer-friendly, and low in graphical detail that you can play with friends. Personally, I wish we had avoided the pejorative “slop” term, but unfortunately, it’s become ubiquitous regardless of quality.

In other news, I’m checking out previews of Star Wars: Galactic Racer, which should be fun not just for Star Wars fans but racing game enthusiasts in general. It’s getting a lot of comparisons to Burnout, and it has a surprisingly deep roguelite single-player story mode. I’m already looking at a day one purchase for this one myself. Those podracer sound effects are big dopamine sources for me.

We have just one main story focused on the Steam Machine today, but we have another installment of our “Fill Me In On_____” interactive segment!

This issue will fill you in on:

The Steam Machine is out soon, but is it worth the cash?

Image source: Valve (YouTube)

The not-console that looks like a console

Let’s cut to the chase: Valve is releasing new gaming hardware that can plug into your television, and people have been wondering since its announcement how much it’ll cost and when it’s out. The Steam Machine is actually coming out real soon, releasing on June 30, and pricing is as follows:

  • 512GB without a Steam Controller: $1,049

  • 512GB with a Steam Controller: $1,128

  • 2TB without a Steam Controller: $1,349

  • 2TB with a Steam Controller: $1,428

Basically, the Steam Machine is priced more like a PC than a console. Despite its GameCube-like form factor, Valve insists that the Steam Machine isn’t a console, but rather “an extension of PC gaming.” The company also says that the high demand for memory and storage components—mainly brought on by AI companies—made it so that the company’s “original goal for the price of Steam Machine is no longer viable.”

Even with its high price, the Steam Machine will still probably be a chore to obtain. Valve is letting you sign up for a list to purchase the device, and based on randomization, those on the list will either be put in a reservation queue or on a waitlist.

How much was the Steam Machine supposed to cost?

You’ll probably never hear an exact figure from Valve itself, but Valve engineers told IGN that the Steam Machine’s price increase was “probably similar” to the Steam Deck’s recent price hike. That was about a 35% increase, so IGN estimates that the Steam Machine was originally set for a roughly $750 price point.

Performance will vary by title, but the Steam Machine runs more or less similarly to the Xbox Series X ($600) and the PlayStation 5 ($600). Unlike consoles, the Steam Machine won’t be subsidized—usually, devices like the PlayStation, Xbox, and Switch are sold at a loss, with revenue made up by software and subscription sales, but Valve isn’t following this business model, instead sticking to the “open ecosystems” of PC gaming.

Of course, if you don’t want to shell out on what Valve fans are colloquially calling the “GabeCube” (after Valve CEO and superyacht owner Gabe Newell), you can always just build your own Steam Machine-like PC.

What do reviewers think of the Steam Machine?

The common points I’m seeing in reviews are that the Steam Machine is indeed a beautiful little box, and it’s a solid way to play PC games on the television. But with its high price, it’s hard to see casual players who are into console gaming purchasing one of these over a PlayStation or an Xbox for less money. All in all, it’s a more niche device than it might look like from the outside.

It’s cool and quiet, and the interchangeable faceplates add numerous customization possibilities. But in some cases, the hardware will underperform compared to a PS5 or Xbox Series X. It might be better viewed as an entry-level PC than the next evolution in console gaming.

Replay: What else happened?

A screenshot from The Adventures of Elliot. Image credit: Square Enix Press Hub

Other news hits
Big new game releases include…
  • Fans of Japanese RPGs might want to check out The Adventures of Elliot: The Millennium Tales (Switch 2, PS5, Xbox Series X/S, PC) from Square Enix. It utilizes the gorgeous “HD-2D” art style seen in Octopath Traveler and features a real-time combat system for those into Zelda-like action adventures.

Fill Me In On Minecraft’s status while Xbox is on fire

An image from the Minecraft Dungeons II trailer. Image source: Minecraft (YouTube)

Is Mojang safe from layoffs and closure?

(I aim to address a question or curiosity about gaming from readers in every issue! Submit your inquiries through this Google Form and read my explainer in a future newsletter!)

Dear reader René wrote in with a question in response to last week’s news story about Xbox’s troubles:

With the cacophony of stuff happening at XBOX, have you heard anything about what could potentially happen with Minecraft?

René

The short answer: I haven’t heard anything, but I think they’ll be fine.

These days, it feels like much of the game industry is scrambling to respond to the rise of player-created experiences like Roblox among younger audiences, and I often hear Minecraft being mentioned alongside Roblox as an attention-sucker to compete with.

Minecraft studio Mojang was founded in 2009 and acquired by Microsoft in 2014; while it’s hard to say for certain if Minecraft has thrived or declined under Microsoft’s management, I do think that the longevity of Minecraft speaks for itself. I can’t speak for the internal changes made in Minecraft itself, but the game is widely accessible on pretty much every modern gaming platform, and not counting the several versions of Tetris, Minecraft is the best-selling video game of all time. Not to mention, last year’s Minecraft movie made nearly a billion dollars at the box office, with a sequel already in production.

Microsoft must be super thankful to have Minecraft in its portfolio. As long as it owns the trifecta of Minecraft, Call of Duty, and Candy Crush, you can bet that Microsoft will stay in the gaming business even though its console ventures have been struggling as of late.

Though as a part of Microsoft, wider layoffs that occur within the corporation may affect Mojang Studios to some degree. My understanding is that some of the Microsoft layoffs in July 2025 hit Mojang’s QA department. My question would be what would happen to Mojang if Microsoft gave up on Xbox and spun that division off. Would Microsoft want to keep Mojang? Would Mojang want to spin off on its own? Or would it stick with the Xbox family?

All in all, Microsoft’s larger trajectory in the gaming business is hard to predict, but I’d guess that the only issues that Minecraft has to deal with are whatever minutiae there is to debate about the game today.

Thanks for reading this week’s issue! Don’t forget to tell your friends about this newsletter—the more people I can keep up to date, the better.

Bye for now,
Chris Compendio

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